255255255- Entities -

255255000Info_T
Terrorist spawnpoint


255255000Info_CT
Counter-Terrorist spawnpoint

255255000Info_VIP
V.I.P. spawnpoint (as maps)

255255000Info_Hostage
Hostage spawnpoint (cs maps)

255255000Info_RescuePoint
Hostage rescue point (cs maps)

255255000Info_BombSpot
Bombspot (de maps)

255255000Info_EscapePoint
V.I.P. escape point (as maps)

255255000Info_Animation
Adds an animation to a certain tile from the tileset

255255000Info_Strom
Adds storm which influences particle effects

255255000Info_TileFX
Adds an effect/animation to a certain tile from the tileset

255255000Info_NoBuying
Disallow buying on this map

255255000Info_NoWeapons
Disallow weapons on this map (besides the melee weapon)

255255000INfo_Quake
Create a quake

255255000Info_CTF_Flag
Capture the flag flagpoint (ctf maps)

255255000Info_OldRender
Old rendermode for compability to maps from old CS2D versions (CS2D 0.1.0.4 or older)

255255000Info_Dom_Point
Domination flagpoint (dom maps)

255255000Info_NoBuildings
Define an area where building is not possible

255255000Info_BotNode
Define an important spot for the bots (computer AI)

255255000Env_Item
Adds an item on the map

255255000Env_Sprite
Adds a sprite graphic on the map

255255000Env_Sound
Adds a sound effect

255255000Env_Decal
Adds a decal

255255000Env_Breakable
Adds a breakable object

255255000Env_Explode
Adds an explosion

255255000Env_Hurt
Define an area which causes damage or heals

255255000Env_Image
Adds an image

255255000Env_Object
Adds an object like palms or trees

255255000Gen_Particles
Adds a particle generator

255255000Gen_Sprites
Adds a sprite generator

255255000Gen_Weather
Set weather to rain/snow/fog etc.

255255000Gen_FX
Generate effects like waves or smoke

255255000Func_Teleport
Adds a teleporter

255255000Func_DynWall
Adds a dynamic wall which can be toggled on/off

255255000Func_Message
Adds messages

255255000Func_GameAction
Adds game actions like round restart or kill players

255255000Trigger_Start
Triggers on each roundstart

255255000Trigger_Move
Triggers when a player moves over it

255255000Trigger_Hit
Triggers when hit (has to be placed on a wall)

255255000Trigger_Use
Triggers when used with use-key (E)

255255000Trigger_Delay
Triggers in a certain time after being triggered

255255000Trigger_Once
Forwards a trigger only once per round


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